Math Monsters
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Series Information
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Curricular Areas:
Mathematics and Science
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Length: 15/15 Minute Programs CC
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Grade Levels: K-2
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Web Resource
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Teacher's Guide
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The Math Monsters series is an entertaining gateway to
in-depth mathematical thinking and reasoning involving meaningful problems.
It is an educational opportunity for both teachers and students.
Teachers will become familiar with the recently updated
national standards and practices which fuel the curiosity of young mathematicians.
Young students who are beginning to develop their own understanding of mathematical concepts can find support and comfort in the humorous and questioning approach the Monsters use to solve their mathematical problems.
The Math Monsters series was developed in cooperation with the National Council of Teachers of Mathematics (NCTM) and is designed to meet and support NCTM Standards for K-2 mathematics process and content instruction. In each episode, the mathematical content is referred to as the "Big Idea" and includes topics such as data collection, patterns, or measurement. Mathematical processes are interwoven into every episode, including problem solving, mathematical connections, mathematical communication and reasoning.
Episode Descriptions
1 Data Collection The Monsters decide to open
a pancake restaurant. To decide on what type of pancakes to serve the
monsters conduct a survey of the neighborhood and ask what pancakes the
local Monsters like best. Each monster takes down the data differently
and now must figure out how to combine their various representations of
data to determine which pancakes are the favorites of the most monsters.
Our field trip takes us to the zoo where we see how data is collected
from the various animal houses and used to order the weekly food supply
for the animals.
2 Standard and Non-Standard Measurement The Monsters
decide to build an addition on to their castle, but must let the carpenters
know how big they wish the new room to be. The program explores some of
the ways children can gain accuracy in measurement taking and in communicating
their results. The Monsters progress from describing a room that is "sort
of long" to pacing it out and figuring out the number of steps. The
contractor, Annie Ant, has her own idea of the size of a step which leads
to the development of a standard "Monster Step" for actual and
repeatable measurement. Our field trip is to visit a carpenter who explains
how human beings use standard measurements in construction.
3 Number Conservation, Transformation and Equivalency
The Monsters decide to plant two gardens, each with the identical
number of monster melon plants. When Aunt Tulips arrives to deliver the
seeds, the Monsters are out collecting gardening tools. She leaves two
piles, each containing the same number of seeds. However, one pile is
stacked high, while the other is spread out. The Monsters argue about
which pile has more seeds and then they proceed to develop strategies
to discover the truth. This provides an opportunity to explore number
conservation and one to one correspondence. Our field trip is to a bakery,
where we find out how a batch of dough that creates six rolls can actually
be the same size as a batch that creates only one loaf of bread.
4 The Making of Tens The Monsters decide to send
boxes of fruit (gollywomples) to their relatives for presents. Gollywomples
come in green and blue. The Monsters want to send out boxes of ten to
each relative, but decide that no two boxes should contain the same combination
of fruit. They spend time figuring out all the different combinations
of ten that they can make. They begin to notice patterns forming in the
different combinations, i.e. as one number goes up, the other goes down.
Once the packages are made they need to be labeled and so addition and
subtraction are used to help determine how many fruits of each kind are
in each box. Our field trip is to a bank, where the making of tens is
shown in a variety of ways.
5 Geometry The Monsters decide to create a model
of their town and call it Mini-Monster Land. But in order to make an accurate
model they need to take a good look at the different shapes and sizes
of neighborhood buildings. The Monsters explore concepts of perspective
and then visit the town to see buildings up close. They encounter a triangular
prism, cube, cylinder, and octagonal prism and discover information about
the characteristics of these shapes. Our field trip is to an architect
who shows us his process for drawing, computerizing and modeling his new
constructions.
6 Mental Math and Their Neighbors The
Monsters are going to perform in a circus. This provides a context for
exploring doubles and their neighbors. One Monsters practices juggling
and doubling the balls. Another Monster lifts a barbell with equal, and
sometimes unequal, weights placed on both sides. Yet another Monster does
magic, doubling birds and currency in her "doubling hat" Our
field trip is to a shop keeper who explains how she uses mental math to
help in her calculations.
7 Mapping The Monsters are throwing a
party and have sent out invitations. One of their guests, Binary Bill
has no idea how to get to their castle from his computer shop. Multiplex
draws a free form map with just a curving line and emails it to him. This
doesnt work and Binary asks for landmarks. Multiplex quickly adds
a few things that can be seen on route but he doesnt draw
them in the right order. This leads to confusion and a further refining
of the map. Ultimately the Monsters leave the castle and go on site to
label all the streets in their neighborhood. Then Mina flies up above
Monster Land to compare the map to the actual territory. Our field visit
is to a school bus driver who explains how he works with maps in order
to pick up children.
8 Time and Money The Monsters go outside to play
and fly a kite. There is only one kite, so to be fair they need to have
a time limit for each turn. At first they try to time by counting, but
not everyone counts at the same speed. Then they hit upon the idea of
a water clock (actually, drips from holes in the bottom of a juice cup)
but not everyone has the same size holes in their cups. Next they standardize
the hole in the cup. But what happens if they wish to time something shorter
than one cup full? Now they must learn how to break up the time into shorter
and quantifiable amounts. Our field trip is to a clock maker who introduces
us to the way human beings use analogue and digital clocks to tell time.
9 Patterns In this episode, the Monsters learn
to recognize, describe, extend and create patterns. They have decided
to paint a border around their living room. One Monster starts and asks
the next to continue - but what exactly makes a pattern, and how can it
be extended? The field trip is to visit a naturalist who can help us understand
more about patterns in nature.
10 Counting and Symbolizing The Monsters are
invited to help Cousin Digit do an inventory of fish at his fish store.
Because the fish are moving around, it is difficult to get an accurate
count. To help the monsters get an accurate count without double tagging
a variety of counting strategies are explored. This helps them come to
understand one -to - one correspondence. Their first attempt is to actually
draw pictures of the fish to represent those in the tank. Another attempt
involves the use of colored tally marks. Once the exact number of fish
is determined, the Monsters explore ways to symbolize the information.
The field trip is to a museum where we learn how other cultures and peoples
who lived in earlier times symbolized their numbers.
11 Computers A brand new computer, sent by Binary
Bill arrives at the castle. The Monsters set it up, plug it in and turn
it on - only to discover certain challenges before they can log on. These
challenges are in the form of exploratory math questions that get the
Monsters (and viewers) seeing some of the playful sides of math. Once
the questions have been addressed, though not necessarily with the "one
and only correct answer", the monsters are treated to some of the
wonderful variety of communication and learning possibilities the computer
provides in the form of email, the internet, calculations and games. The
field trip involves a visit to a working mathematician who explains how
she uses computers and other math tools in her work.
12 Teacher Utilization Tape This tape will feature
segments from the various shows along with suggestions and guidance on
how best to use the series in the classroom.
13. Landmarks & Number lines The Math Monster's Castle
is located on the highway between Positivity City and Negativityville.
They develop a strategy to place MonsterMeter signs at regular intervals
in both directions along the highway. A television weather specialist
discusses temperatures above and below zero.
14. Estimation The Math Monsters must pick and box all
the gollywomple fruit in Aunt Two Lips orchard. There is no way to count
all gollywomples, so the Math Monsters must learn to estimate. A Forest
Ranger discusses how estimation is used to monitor wild animal populations.
15. Area The Math Monsters have just built a rocket and
now must design a launch pad. But how many fire-proof tiles will they
need to cover the area? Visit a tile shop whose employees work with customers
to determine the area of various floors in their homes.
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